﻿using UnityEngine;
using System.Collections;

public class TweenLable: NGUITweenValue{
	UILabel m_uilabel;
	public UILabel MLabel{
		get{
			if(m_uilabel == null)
				m_uilabel = GetComponent<UILabel>();
			return m_uilabel;
		}
	}
	public override void ValueChange(float f){
		MLabel.text = f.ToString ();
	}
}
